Interaction Design Projects

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ISENSORY

The brief for this project was about exploring, researching, learning and understanding the experience between the user and a game or toy. My response to this brief was to develop a physical controller that would allow very young children to interact with an ipad app in a tangible and meaningful way. The iSensory controller would be connected through a simple app that would give the child visual cues as to what was expected and they would follow these simple instructions to play a game. This project was a conceptual prototype and app demonstrating how the controller might look and how it would work alongside an iPad app to encourage young children to interact with it.

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V&A GHOST

The brief for this project was to identify a space within the V&A Museum and create a playful installation. It wasn’t until Victorian times that contacting ones forefathers became more or less a parlour game. The Victorians loved a good spectacle and nothing delighted crowds more than paranormal events involving mesmerism and communicating with the dead. The purpose of my installation was to give the V&A its very own resident ghost, one that would not only draw the crowds but interact with them too. I created a kinect-based ghost installation that would appear randomly and interact with visitors through a mirror mounted on a mantel within the Wolfson Gallery.

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PLANET QUEST

The brief for this project was to create a physical interaction between an object (computer or otherwise) and a person. The project was run in collaboration with a local primary school and workshops and user testing sessions were held throughout to assess our concepts during development and help shape our final designs. Planet Quest is a maths based kinect game aimed at children aged 7-8. The aim of the game is to solve a number of equations by "catching" the corresponding planets floating around the screen. It is a multi player game that allows children to compete against each other through several levels in order to be the ultimate winner.

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MIXTAPE DOWNLOAD

Mixtapedownload is an online promotional tool for people involved in the clubbing and dance music industry. It’s a place where people can go to find out about events in their area; download sets and mixes by their favourite DJs; view top 10 monthly charts and also contribute to the online community forum. Although there are several sites which offer similar functionality, it is extremely limited. The purpose of Mixtapedownload is to bridge this gap and and offer users a comprehensive service where all the most important facilities are available in one place.

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PACMATH

PacMath is an actionscript arcade game inspired by the old Pacman game developed by Namco in 1980. The main aim of the game is to solve a series of equations and progress through the different levels of the game. PacMath involves interactive problem solving by moving the “pacman” around a grid, avoiding various obstacles and solving each mathematical equation. All the characters and objects will affect the pacman in different ways inside the game. All objects on the stage have unique characteristics and behaviours which will affect pacman’s ability to move around the grid. Once the user has successfully managed to solve all the equations for a specific level, they will move on to the next.

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RESOURCE DEPOT

Resource Depot is an online resource for primary school teachers. The proposed site would ultimately be a online tool where teachers would have a central place to store all the information they use and access on a regular basis. There are several sites offering similar functionality but individually, these are quite limited. The main purpose of Resource Depot would be to bridge this gap and to offer teachers a comprehensive tool that would make the most useful tools available in one place. The site would allow registered users access to a vast library of teaching and professional development resources, news items, events, social interactivity and general information about teaching and education.

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EAT YOUR GREENS

The main aim of this project was to identify what parents found the most stressful about mealtimes and to investigate potential technological solutions that could help make the experience easier for the whole family. The end result was a mobile app that parents could use to search for recipes based on ingredients the whole family enjoyed. They could then entertain and educate their children about the food they would be eating for a specific meal by using the ingredients from the recipe in a simple game. This would give the parent enough time to prepare a nutritious dinner for the whole family.

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